Phantasy Star Online 2 New Genesis: What We Learned From TGS


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More about Sega's next generation of Phantasy Star Online was revealed at the Tokyo Game Show, and New Genesis is shaping up for a significant upgrade from PSO2 Meseta the current game. There are still lots of details to be revealed as time goes one, but some significant things like combat and the world are much clearer. Hiro Arai from Sega has been live for almost an hour to show off footage of gameplay and also speak about what new things are on the way. Not much was said about the current game and the upgrade coming alongside NG's release other than the graphic upgrade, which is looking great.

Maps are no more split into areas with loading screens. NG is going to have totally open world in the home base to the field. The TGS footage showed a gorgeous new world that's a significant update from the current game. Arai cites that distinct areas can be reached seamlessly by simply exposing the entire world. It seems like that is the world Naberious from the present game, with forests being adjacent to tundra and other regions. Areas are still technically divided up, but there's no loading between them. While it hasn't been directly said, an open world like this suggests there might not be single celebration areas anymore. Most shown in the footage were multi-party areas where there were other gamers. The cap for multi-party places continues to be reduced to eight from twelve in the present PSO2, but that you see will differ from area to area.

Weather is creating a better comeback as it affects dynamically and may impact the battlefield, even though the size of the effect was not spoken of. Time may also change, and footage showed several nice touches like fireflies in the forests at night. There's no word on fast travel, vehicles or mounts nevertheless, but Sega has implemented several new ways for players to move fast across this large new world. Players will be able to run faster after a dodge both in and outside of combat. A blue series follows underfoot, so you will know you are doing it right once you see it.

Another significant addition to motion shown off in the initial NG trailer is the slide. It goes as far as a few of the screenshots have made it look. Players may get to high ground and leap off to glide and receive pretty damn far through the map. Like in Breath of the Wild, you will be able to make you are way up a mountain to glide off from -- but without anything inhibiting you like endurance. It'll also make for some dramatic entrances into conflict. Sega mentioned that gathering and crafting would be getting an overhaul, and while we didn't have a look at crafting, we did observe how much nicer it is to snag items in the field. Gathering can be done on buy meseta pso2 the fly, similar to Dragon Hunter: World. Get close to a product, and tap a button. Fruit can be harvested in trees, there are new docile creatures that can be hunted for meat and other items and healing items are seen through the land as green luminous indicators called Resta Signals. It's a lot more intuitive than the current game.

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